About This Game A truly free and open source multiplayer shooter, no strings attached. Have casual deathmatch matches on various scenarios. Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox. Features: -Free. -Open source. -No pay to win. -Modding friendly. -Easy to use ingame editor. -A big variety of levels and game-modes. -Fully transparent development process. -Community based, so everyone can make suggestions. Some additional notes for all who actually read the description: -This is an indie game and developed by mostly one person (me). -This game does not use Unity or Unreal engine or any products bought from asset stores. -This is an experimental volunteer project and not a final product, but a continous work in progress. -This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it. -This project is an attempt to bring back the good old days. -This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you. d859598525 Title: UebergameGenre: Action, Casual, Free to Play, IndieDeveloper:DuionPublisher:DuionRelease Date: 24 Dec, 2014 Uebergame Mod Download uebergame mods. uebergame download. uebergame ubuntu. uebergame gameplay Might look like a good game but it sucks u have horrible controls,horrible graphics,and horrible guns {only 4 guns}!Dont get this game!. Just don't.. This is actually a pretty cool game, I'm surprised it's free!. This game could be OK if a few annoying gameplay flaws were addressed. The developers could go for a CS:S and Quake mash-up, in terms of gameplay. 1. Remove the delay between clicking the mouse and firing the gun. This would never be acceptable in an e-Sport.2. Remove the slow movement caused by reloading. Again unnaceptable in an e-Sport, as players should be able to move quickly while reloading. If a person is able to skillfully dodge while reloading, it will result in firefights where both players have the same chance of winning at all times. 3. Make the in-game UI more understandable. 4. The small amount of content is OK (Small selection of guns or classes). Be sure to hammer out all the basic principles that make a game feel comfortable to control before adding additional content. Note: There is a setting for "Potato" which is useful.. This game is really good. Uebergame 1.1.2.0 released: This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.The backstory is that, since almost every multiplayer game has Battle Royale style game modes now, I thought I need that as well, or better said, people suggested that to me. I even met people who wanted to team up with me creating such game modes, two of those seemed serious with it, so we set up tasks to do and a schedule, where I would be designing the levels and the other person would do the coding. To make the long story short, the other people all ran away, without having done anything and I of course did my part and finished the levels. Since the creation of those large scale maps took so long I wanted to release it anyway so they can at least be played without having to wait even longer for the game mode to finish, that is why the game mode is mostly nonexistent so far, except a few improvised features I quickly made to make it all work.Other changes in this version are of course some new art assets mostly for the new levels, some fixes for the art assets, some gameplay balancing changes and a single player game mode template, for developers. The story behind the single player game mode is, that before I planend to do the Battle Royale game mode we planned to create a single player game mode, which meant someone was helping me with it and he actually did some coding, but then also ran away and was not seen again, that is why that gamemode is not in use yet and only a template as inspiration for developers.And finally a short description of the new levels:1. Riverside ParkA medicore sized park area, roughly 0.5 x 0.5 km in size. In the middle it is crossed by a big alley road next to a river and on the sides you can follow several footpaths through the park area. It also includes some lakes and little forests.2. Volcav IslandAlso 0.5 x 0.5 km in size, but this time it is an island with a volcano like mountain in the middle you can climb and below there is a rather large cave system you can use to walk underground from one side of the island to the next. It features dense, but small vegetation without big trees, so it only offers decent cover, if you duck behind it. It also features the recycled lighthouse from the watertown level adding a little more playable area to the rather small level.3. Lonerock IslandThis is a big island 1x1km in size. It is very high with very steep walkways, but in between there are occasional flat areas with pretty dense forests. You can climb most of the mountain peaks, which gives you a great overview and great possibilities to snipe, but you are also pretty visible and it often takes some time to climb onto there.4. Rocky HighlandsThis is probably the biggest map this update, though also 1x1 km in size, but since it is not an island, but a square area, it features a more playable terrain. The level is set in the mountains, but also feels mediterranean from the looks. In the middle there are a few little mountains and inbetween in the valleys there is a road network with little villages of up to a few buildings each, which are fully accessible.. Uebergame 1.0.4.0 released: After a bit of delay version 1.0.4.0 is finally out.It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it.For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again.There is also a lot of other small changes to the game, here is a rough changelog:-Paintball gamemode, playermodel, weapons-Rifle fires more smooth-Sounds have been improved to have more variation-Particles have been optimized a bit-There are blood decals now based on how much damage a player receives.-Mapcycle is now random by default-Crosshair in third person, but this is just experimental and not optimized yet-BuildingSite, DirtPit and DesertRuins have been change a bit-New art assets to use in the Editor-and a bunch of overall optimizations.PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.. Uebergame 1.0.8.0 released: Uebergame goes on with a new fancy version.New features:-Fancy 3D realtime main menu background system-6 Different 3D main menu backgrounds so far-Background music tracks for each main menu and loading screen-TG_DesertRuins and TG_Fields have some new vegatation models-Lots of new vegetation models and terrain textures for the editor-Credits menu that lists names of all content creators-Visual Developer-Tools Gui to launch the developer tools from-Editor template system, to help newbies getting started with level editing-6 Different empty level templates 3x empty levels and 3x with a terrain-Fixed bug where players ended up on the same team in deathmatch mode-Removed some not so nice animations for weapons-New iron sight aiming and scope zooming system that works more flawless and fixes some bugs related to that-Slight balancing changes to weapons-And as always several minor adjustments and fixes I forgot or are not worth mentioning. Uebergame 1.1.1.0 released: This version adds 3 complete new levels in the tropical pacific style, with 4 variations each as known from the other levels, like at dawn, by day, by night and in rain.1.Pazifik_Kitney_Beach: A small tropical island with moderately dense vegetation, it is very symmetrical, to offer better balance on teamplay modes.2.Pazifik_Gardens: A small tropical island in the form of an atoll with more orderly and thicker vegetation with occasional flowerbeds.3.Pazifik_Watertown: This level has no land, it is a small town of primitive wooden huts completely build on poles in the shallow ocean, around a big lighthouse, that has fully walkable interiors.Apart from the new levels there have not been many changes except some small adjustments and bugfixes.Other changes in this version are:-Particle effect have been adjusted more to the ambient light, so they are no longer that bright in dark areas.-Random tips on level loading.-Slightly improved postFX settings on some darker levels.-Fixed a bug saying "password required" where it would lock people out of the game, or making them not being able to launch games when they had a password set previously on hosting a server.-Of course lots of new textures, 3D models etc that are used in the new levels and of course can be used when building new levels in the editor.-And as always a bunch of small changes not worth mentioning.. Uebergame 1.0.7.0 released: Finally version 1.0.7.0 is out. This is also the two year anniversary of Uebergame. It was two years ago when the first alpha was released on 24th december 2014. It is not on steam since that, the Steam version was released roughly one year later at 26th october 2015.Main new features are:-Bots !!!-Engine and renderer update for better performance-Visual interface overhaul-Potato supportSo this version took a little longer since there were some major changes. For example the engine update took a little longer, since it also introduced new bugs that had to be solved again and so on. It is not fully done yet, only a part of it, so the performance gain is not very big, if any at all, depending on settings. But the graphic settings were improved and a new quality level was added called "Potato" which can be used to gain additional performance on very very slow computers. It runs smooth on Integrated graphic chips on those settings, so that should be enough. Then the bots were also a pretty big new feature, as they needed to be taught to be able to play all gametypes, all levels and use the equipment. Bots are also integrated into the voting system, so players on a server can vote, if bots should be added or kicked automatically. Additionally the hosting dialog was improved to directly have a slider where you can quickly add bots, if you want to host a server yourself, or play offline.And finally the whole user interface has gotten a big overhaul as well. There are animated buttons now for the bigger menus and buttons have sound effects now. Overall the layouts of the different menus and dialoges have been improved to make it more ergonomic, as well as many new features have been added, like players where you can play demo recordings of your game using the build in demo recording function.The new design philosophy of the main menu is to provide a mega-menu, where every feature can be accessed directly from anywhere, no matter if you are in the main menu or in a game, this saves some time, as you no longer need to quit first, to access the main menu. It also helps those people who did not know that there was a server voting menu or an armory where you could choose your equipment, since those have menu buttons now as well.And finally finally there have been many small adjustments, improvements and bugfixes as well, like some more server options, overall a bit better default settings, a greatly improved help menu that offers a full manual of all the games features now and some other stuff I forgot.
chilralicoppyakei
Uebergame Mod Download
Updated: Mar 24, 2020
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