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SwordBounce Download Windows 8

Updated: Mar 24, 2020





















































About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art 7aa9394dea Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Download Windows 8 sword bounce \u0130t s awsome and it s super cheap just play it. Swordbounce is a unique, difficult, polished, and rage inducing precision platformer.Pros:New and interesting mechanics added every world10 Secret stages to complete (each with their own unique gimmick)Polished level designTight controlsCheap price Cons? nothing stood out as bad to me. this game is seriously rad, and for $5 an absolute steal!. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player.The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table.A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas.Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. \u0130t s awsome and it s super cheap just play it. It took me a long time, but this game was good enough to make me 100% it.The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you. 3.3.2 Hotfix: 3/23/2019v3.3.2 HotfixMisc:Fixed construction modifier bug.Fixed Rooftop Garden passability.Introduced 4 prototype card graphics.. v2.2.1: 1/14/2018v2.2.1 hotfixNew Features:1 small cutscene at Red Temple. (this area is still being worked on,so don't expect much until March)Balancing:-25% enemy research requirements.Misc:Fixed a game breaking bug in Wooden Edge.Fixed luck giving far too much state increase/decrease.Fixed an enemy giving too much AP.Fixed multiple weapons and armor.Fixed a few pathing issues.. 3.2.7 Stability: 2/26/2019v3.2.7 StabilityNew Features:New quest added East of Katis.Balancing:+1 duration to Ice walls.+1 duration to Earth walls.+2 duration to Metal walls.+1 duration to Carbon walls.Weakened Carbon walls. (first tier now 10% instead of 20%)Carbon walls now also grant additional healing received.Misc:Compressed all enemy graphics for improved stability and file size.Relocated a script for improved battle stability. (this may have beenthe culprit for the random crashing)Fixed Poetry of Blood exp bonus. (was giving less than intended). 3.2.2 Stability: 2/02/2019v3.2.2 StabilityNew Features:Improved AI on a dozen more enemies.Balancing:Increased exp rate for mid to late game by 10-60%.Quadrupled defense bonus for Guard and Defend.Misc:Removed Mercy Screen for stability. (gameovers are back)Improved stability when leaving a 3d area.Reorganized more scripts for stability.Skipping chapter 1 now correctly increases enemy tech level/rate.. 3.0.6 Misc: 8/5/2018v3.0.6 MiscNew Features:Improved battle backgrounds.Created battle camera for enemies.Balancing:20% easier to run from battle.Misc:Fixed Poetry of Paint save.. 3.1.1 Hotfix: 10/3/2018v3.1.1 HotfixMisc:Improved teleportation area.Lowered chances of black screen upon loading in.Fixed save in Blue Heart.Stopped a replayable scene in chapter 3. (this alsocaused a small dialogue bug in chapter 4)Fixed text to holy armor spells.. 3.2.6 Stability and Balancing: 2/23/2019v3.2.6 Stability and BalancingNew Features:New save system is now in. (this gets rid of the save crashing.Slot is chosen at start of game. Old saves will automatically save onto the first slot. System is still being worked on, so it can be strange on loading in. Just leave an area and come back to fix things. If stuck, use the Early Access key item to teleport back to the start of the game)Battle Camera is back. (This script was not the source of the randomcrashing before battles. Still investigating what is. Might havesomething to do with player movement. 3d dungeons still randomly crash before and after battle. If not resolved soon, 3d dungeons will lose their 3d)Balancing:Lowered enemy attack and magic on tech levels below 60. (Changeis 1% to 25%. The lower the level, the more the reduction)All party members, except Golem and Ghost Ship, got +10% evasion.Significantly weakened Spider and Cursed Plant.Slightly weakened other chapter 1 enemies.Slightly increased exp gained in later levels.Slightly increased odds of running from battle.Family Ring now gives +1 to multiple stats.Misc:Added more town info to billboard in Ghost Town.. 3.0.1 Hotfix: 6/5/2018v3.0.1 HotfixBalancing:Fortress is now 2 turns.Fortress cooldown increased from 8 to 12.Fortress Defense reduced from +100% to +50%.Fortress now gives 25% negative status resistance.Doubled Activation Speed of Fortress, Taunt, and Defend.Tripled Activation Speed of Remorse and Spear Wall.Halved base mana cost to staff mana skills.Percentage mana cost added to staff mana skills.Lowered Dead Mana from +75% to +50%.Misc:Fixed bug involving Bank interest.Fixed bug in Poetry of Bronze XVII.Fixed pathing bug in Poetry of Blood XII.. 3.2.3 Stability: 2/15/2019v3.2.3 StabilityNew Features:A new teleporting item, Early Access Only, is now in yourinventory. (use it only if you are stuck, and notify me if it had to be used)Improved AI on more enemies.Implemented size stats on more enemies.Balancing:Lowered damage on bombs by 20-25%.Lowered stats on intricate items by 10-20%.Slightly buffed stats on 3d dungeon items.2000 cast speed granted to prepare skills.Prepare Carbon no longer halves mana cost.Prepare Carbon now doubles healing received.Lowered town defense on all difficulties by 2-8.Lead Armor now protects against radiation status effects.(the higher the quality, the higher tier that's protected)Misc:Removed options script for better stability. (this may come back)Removed a screen resize script for better stability.Gameovers now occur on scripted fights. (Mercy is fully gone)Renamed prepare skills.Gave prepare skills status icons.Fixed AP cost of philistine skills.

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